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When Did Resident Evil 5 Come Out

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"Ready, partner?"

"Has it never occurred to you lot that this planet is overpopulated? Merely a handful of humans truly matter. Everyone else is just and so much crust. So at present I have to separate this chaff from the wheat. And with Uroboros, I can finally accomplish this."

Albert Wesker

Resident Evil 5 is the 7th master game in Capcom's Resident Evil franchise, released for the PlayStation iii, Xbox 360 and PC in 2009 and for Nintendo Switch in 2019. Initially announced in 2005, a few months later the release of Resident Evil four, RE5 was notably the first Resident Evil game in the primary series produced later on Shinji Mikami left Capcom. In an endeavour to reach a wider userbase, Capcom adult RE5 as a multiplatform release from the get-go rather than targeting a specific console equally was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in RE4, RE5 added an online co-op organization that allowed the main story to be experienced past up to two players simultaneously. The developers besides addressed criticism of RE4'due south loose ties to previous games past writing a storyline for RE5 focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years later on the events of Code: Veronica. It went on to get Capcom'southward all-time-selling game of all time past a pregnant margin, merely beingness beaten out by Monster Hunter: Earth in 2018.

Chris Redfield, now working for BSAA - an international grouping defended to dealing with bio-terrorist threats - has traveled to the African nation of Kijuju to bargain an outbreak of what appears to be an contradistinct version of Las Plagas. Allying himself with a Kijuju native and fellow BSAA operative named Sheva Alomar, their fight against this new outbreak is complicated when they find who'due south involved with it...

RE5 featured downloadable content, including 2 extra chapters ("Lost in Nightmare" and "Desperate Escape"), an online versus mode, and boosted costumes and characters for the "Mercenaries" minigame. These additional contents were included in a re-release of the game titled Resident Evil 5: Gold Edition. Some other re-release, an HD re-release with no subtitle, was released for PS4 and Xbox One, once over again with all the DLC attached and small changes and a new mercenaries style.


Your future hiiiiinges on these tropes!

  • Actionized Sequel: Though with the aforementioned base gameplay every bit Resident Evil iv, there is a bigger emphasis on melee attacks, and your pocketknife does less damage to brand y'all more likely to use them.
  • Advertised Actress: The boxart for the Gold Edition and the later on eighth-gen console ports replaces Sheva with Jill, despite the fact that Jill is simply playable in the optional "Lost in Nightmares" and "Desperate Escape" chapters.
  • A.Grand.A.-47: Averted by and large. The weapons are accurately named (Heckler & Koch MP5, Beretta Px4 Storm, SIG SG 556, etc.). The continued tradition of calling the Desert Eagle the "Lightning Militarist" is carried on here. All the same, the SVD/Cobray Street Sweeper (a close relative of Resident Evil 4's Armsel Striker shotgun) is inexplicably named the "Jail Breaker", even though the Striker did not get renamed in a game where nearly everything else did.
  • Alas, Poor Villain: It's hard not to experience sorry for Excella when Wesker betrays her by injecting her with Uroboros, though in hindsight she probably should have seen it coming.
  • All There in the Transmission: The blonde woman who is captured and implanted with a Plaga in Chapter 1-2 is named "Allyson", which you most probable wouldn't know unless y'all read the viral marketing website, "Feel Kijuju".
  • Already Undone for You: The entirety of Chapters iv-1 and 4-two.
  • America Saves the Day: Lampshaded — information technology's pointed out that Chris would exist getting a hostile welcome no matter where he went in the country, due to attitudes towards the supposed "gung-ho" nature of American forces.
  • Ammunition Backpack: The Gatling Gun comes with a huge backpack-o-ammo, whether it's being used by an enemy or Chris. It's actually somewhat problematic when you lot use information technology, since the huge backpack blocks off and then much of your vision that large parts of the screen becomes obstructed while in aim-mode. The backpack itself, all the same, protects Chris from gunshots to his back. Information technology may, in a few lucky cases, act as an obstruction for a lunging Majini, making it miss when information technology would have hit.
  • And I Must Scream: Poor Jill follows the classic state of Brainwashed and Crazy cocky-sensation during her battle with Chris and Sheva.
  • And Then John Was a Zombie: Ricardo Irving transforms into a giant ocean monster, Excella into a goliath-sized living abomination of tentacles, and Albert Wesker goes One-Winged Affections.
  • Anti-Frustration Features: A few to compensate for existence a co-op experience.
    • For starters, unlike in Resident Evil 4, yellow herbs practise not exist. This helps with the express inventory direction, besides equally making it so you begin the game with max health.
    • In addition, the game allows you to "farm" items by beating the game multiple times or redoing levels over and over, with the game allowing yous to accrue space ammo, money, and other important items this mode.
    • If yous get killed, you are taken to the Particular Management menu before restarting. This allows you lot to alter your loadout to something more advisable, upgrade your weapons, or buy a few healing items.
  • Apocalypse How: Either species or full extinction, depending on how selective Uroboros is.
  • Arc Words: Partner(s).
  • Armor Is Useless: You lot can purchase armor that lessens the damage of melee attacks and gunfire. Neither is useless, only both besides occupy a precious item slot, forcing you to make a tactical option of amend protection vs. lowered conveying capacity.
  • Artificial Brilliance:
    • The A.I. partner has a finite aim-sensitivity. They won't immediately snap to a target, and they won't attempt to conceptualize a target that's moving also fast for their sensitivity. During one boss fight, the boss will release these bat-like things that fly around in a fast, tight circle before attacking. You can watch the A.I.'south laser sight trace a cone in the perimeter of the enemy's path. It's amusing as hell, if only for the first fourth dimension.
    • The A.I. partner'due south finely-tuned aimbot actually misses more often than y'all'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with QTEs. In one detail boss fight, namely when you fight Jill by herself, you can grab Jill from behind and your partner volition always shoot at the mind control device without ever missing, followed by tackling/slamming Jill to the ground to give yous a chance to damage the device farther. This makes the Jill solo fight go past a lot faster.
  • Bogus Stupidity: The partner A.I. is very controversial, receiving wildly varying statements regarding how proficient or bad it is.
    • One quirk that is likely to frustrate players until they figure it out: The A.I. volition not aid you escape from grabs unless you printing the Talk push, even if they're standing right adjacent to you.
    • The partner A.I. volition avoid interrupting animations whenever possible. The thespian can immediately revive their buddy when they showtime haemorrhage out, but the A.I. just won't. On Professional person difficulty, the bleed-out timer runs out almost as fast as the damage animation finishes, and your A.I. partner will watch you dice at their feet.
    • What weapon the A.I. will utilize depends on the game'south value of its armament, not the current circumstances of the boxing. They will apply pistols, and then machine guns, then shotguns, then sniper rifles, then hand cannons. The actual supply of the ammo doesn't matter; if you paw Sheva a fancy, upgraded magnum with Bottomless Magazines unlocked, she'll nonetheless use literally any other weapon until she exhausts her ammo stocks, and if she picks upward whatsoever more rounds she'll become right back to it. It seems that this was done to A.I. Sheva to save ammo for the thespian on their beginning time out, since A.I. Chris will switch weapons more often depending on the situation, but he'due south only available equally part of New Game+.
    • The A.I. in Lost in Nightmares is even worse. In the final battle against Wesker in Lost in Nightmares, Jill volition never dodge Wesker's attacks.
  • Ascended Meme:
    • Call up the infamous "Jill Sandwich" line that has been the most memorable affair about Barry Burton always since the first Resident Evil? Well, Barry is a DLC graphic symbol in Mercenary Reunion now, and ane of his melee moves is called "Barry Sandwich"...
    • Chris' infamous line "Barry? Where'south Barry?" from the original game is played-with. 1 of Barry's one-liners is "HERE'S BARRY!". Another is "I HAVE THIS!" when performing a melee attack.
    • Master of Unlocking gets some honey as well. When you rip off Jill's mind command device, you get an Bays/Achievement called "Master of Removing".
    • The DLC level Lost in Nightmares has fun with a lot of the meme fodder from the first game, including Jill's lockpicking abilities, the Moon Logic Puzzle craze and then on.
  • Crawly, but Impractical:
    • The Gatling Gun one tin can unlock for Chris is very inaccurate. The ammo reserve as well blocks part of the camera view. On the other hand, each bullet fired packs a huge punch for an automatic weapon and the ammo backpack is also completely bullet-proof.
    • The Rocket Launcher, in well-nigh situations aside from bosses. Though information technology'due south a 1-Hit Kill for most of the enemies, you demand to be quite afar from your target to use information technology, else you accident upwardly too. And if someone gets in shut range while y'all shoot...
    • The Stun Rod is perfectly capable of, indeed, stunning almost every enemy you hitting with it, upwardly to and including Lickers and Reapers, and y'all tin basically lock them and smack them with information technology until they die. Unfortunately, it takes quite a bit of skill to use this weapon effectively, since yous have to get within melee range to use it, which is dangerous in many situations, especially confronting said Reapers.
      • Although it gets pushed a scrap more into practical territory in that it can defeat a plagas host without releasing the plagas, pregnant you lot can smack a zombie y'all know has a plagas until it dies.
  • Back for the Dead: Jill, it seems, in the game's opening cinematic. Of course, she'due south merely hiding – in plain sight, as it turns out.
  • Beating A Dead Player: Should y'all or your partner die in Chapter 1-ane, you're treated to a less-than-subtle cinematic of this.
  • Bilingual Bonus: If you know Swahili, that is. For instance, Majini means roughly "wicked" or "supernatural." Some of the things the Loudspeaker Majini says include "Uroboros is a gift" and "no one shall find out what happened hither!"
  • Bittersweet Ending: The Lost in Nightmare and Desperate Escape DLC cease on a happy note with a steep price. Lost in Nightmares ends with Jill tackling Wesker out of a window to salvage Chris and she and Wesker are presumed dead. Notwithstanding, most people who already played through the main game once have seen the cut scene leading to it anyway. Desperate Escape has Josh'due south airplane pilot friend, Doug, buy him and Jill some time to get to his chopper, only for Doug to get diddled up past a Majini wielding a rocket launcher. Josh is filled with sorrow over the loss of his friend while Jill consoles him.
  • Black Dude Dies First:
    • Averted with Josh, equally he is really the only BSAA soldier bated from the main characters (one of whom is blackness) to survive.
    • Though the first Type ii Plaga victim (the "target practise" mook) was blackness. And so again, this is Africa; black people beingness present, let alone dying, in great numbers is completely justified.
  • Auto Chase Shoot Out: After Doug saves them from some Majini, Chris and Sheeva board a jeep to go run across up with some of the BSAA forces in another village to hunt after Irving. Withal some of the Majini give hunt in their own jeeps and motorcycles, forcing the pair to defend their ride as they make their fashion across the Savannah.
  • Character Death: After antagonising Chris for the majority of the serial, Wesker finally meets his cease at the easily of Chris and Sheva after being dropped into a volcano and shot with rocket-propelled grenades.
  • Body Horror: It's Resident Evil with hullo-def graphics.
  • Bonus Dominate: The Red Executioner fought in the concluding Mercenaries map. It's larger, tougher, faster, and hits harder than the regular one, and also carries a flaming axe.
  • Bookends: "More and more than, I detect myself wondering if it's all worth fighting for."
    • Additionally, the game begins as Chris muses this question and hoping he finds an respond as he enters Africa. The game ends with him musing upon information technology once again and with a clear decision on it equally he'due south leaving Africa.
  • Tedious, but Practical:
    • Wink grenades are very versatile one time y'all know what all they can do. Any normal enemy stunned past them will be open to a melee assault, any parasite monster volition instantly dice if hit by one, the same goes for Bui Kichwas (the spider-similar ones that grapple you), humanoid dominate enemies will usually end up open to a finisher melee, and with the grenade launcher, you can keep 12 on hand and buy more than as ammo for information technology.
    • Learning how the melee arrangement works can accept some practice, and information technology'due south harder than only shooting, simply it can salve you a lot of ammo that you lot would otherwise apply on lesser enemies, and possible bosses once you learn how. notation Real quick overview: enemies tin get stunned, with a unique animation, if you shoot them in the right place, and where you are standing. Normal enemies will go different attacks if they got stunned from a striking to the head/flash grenades, and depending on if you're in front end or behind if hit in the arms or legs. what melee the boss is open up to depends on how hard the boss was hit in nigh cases.
  • Dominate Arena Idiocy:
    • The flamethrower you lot use to impale the second Uroboros. Justified, since it's there on purpose equally a condom measure, making this more of a planning error on the part of Excella.
    • Later on, you face up Excella herself on the roof of the Tricell Oil Tanker, in which there is a satellite laser you can utilise to shoot her main core. Why is there a satellite based laser synced to the roof of the tanker? That is never explained.
    • To an extent, the second dominate battle confronting Wesker. It'due south oddly convenient that he can't encounter you in the dark, and you just so happen to be fighting him in an arena with hands-located light switches! He could easily remove his sunglasses (and does once you inject him), only doesn't. The thespian tin can remove his sunglasses if they got grabbed from shoulder before doing a QTE just AI Wesker nevertheless behave like he's wearing his sunglasses.
  • Boss in Mook Clothing: Duvalia are bullet sponges with a One-Hit Impale assault which are usually plant in confined spaces. Gatling Majini are bullet sponges with big machine guns. Both of them tend to drop necessary keycards, so dodging them is not an choice.
  • Abysmal Magazines: A purchasable bonus for every weapon, though you need to beat the game and buy it with a limited type of currency. Information technology replaces the ammo count with an infinity symbol.
  • Bulungi: The game'southward setting.
  • Call-Dorsum:
    • Compare Sheva'south business organisation costume to Hunnigan'southward outfit in Resident Evil 4.
    • Beating the final boss is done by finishing information technology off with two rockets to his head, followed by the protagonists escaping by flight into the dusk by helicopter. This is similar to the original Resident Evil which ended in a very like way.
    • The second DLC campaign, "Drastic Escape", involves Jill and Josh as they try to leave of the TRICELL facility. "Last Escape" is the Japanese subtitle for Resident Evil 3: Nemesis, which detailed Jill's "last escape" from Raccoon City.
    • The Village Youth's Diary, which can be institute in the village right later the marshlands and details from a first person perspective the boring process of a villager'due south listen being overtaken by a Plaga infection is a deliberate reference to the famous Keeper's Diary from Resident Evil, which told a similar story with a T-Virus infection. Furthermore, the actual Keeper's Diary makes a reappearance in the "Lost In Nightmares" DLC.
    • When Chris first reports in about the Majini, he notes that they behave "like those Ganados in the Kennedy report."
  • Casual Danger Dialogue: Chris doesn't seem too bothered while communicating with Helm Stone as he fires a machine gun at mutants on motorcycles.
  • Clipped-Fly Affections: Wesker becomes much more slower with Uroboros, when previously, he was able to dodge bullets and other attacks with Matrix-similar ease.
  • Co-Op Multiplayer: Another role player can join another histrion'southward game in the main entrada and the 2 extra scenarios.
  • Collapsing Lair: The Tricell Oil Tanker is heavily damaged by Uroboros Aheri, though we don't really become to meet it sink.
  • Color-Coded for Your Convenience: Drops in full general will have a pillar of lite highlighting them, except for pickups pre-placed in the map, and the color of the pillar volition tell you what it is. Ruddy for ammo and explosive consumables, green for assistance and rotten eggs, blue for money. In add-on, the ammo boxes themselves will be marked with differing colors depending on what gun they are for. All boxes have a white back, blood-red for handgun ammo, blue for motorcar gun, green for shotguns, white for sniper rifles, bright colors for the grenade launcher ammos with each ammo type having its ain color, and red/grey for magnum ammo.
  • Gainsay Resuscitation: A player or AI partner who runs out of health enters Dying status: they have a brief menses where they can yet limp effectually slowly and beg for help (or revive themselves in solo Mercenaries mode), simply any further harm at all in this flow is fatal. The cursory period of Controllable Helplessness tin can terminal anywhere from half a minute (Amateur difficulty) to two seconds (Professional person difficulty).
  • Combat Tentacles:
    • Uroboros. Period. If it rejects a person, the person turns into a writhing tentacle monster. If it doesn't, the person withal gets tentacles. Wesker suffers from the latter.
    • Irving gets combat tentacles every bit well, though this is due to an avant-garde strain of Las Plagas from Resident Evil 4 rather than Uroboros.
    • Besides caused by the sole assail of Bui Kichwas, which wrap effectually a character'south torso while slowly draining their health and leaving them vulnerable to other enemies.
  • Computers Are Fast: In particular, AI partners tin creepo the crocodile raft beyond the water twice equally fast as any human histrion possibly can. Not that it's a bad thing, of course.
  • Continuity Nod: Chris mentions Leon's report about the Ganados from Resident Evil iv.
  • Convection Schmonvection: Most. Guilty. Ever . The terminal battle takes identify in a lava flow. Not on the lip of a volcano or a catwalk several dozen anxiety above lava or even on top of a levitation clomp skimming a dozen feet above lava. On the actual lava catamenia, just a few anxiety from the lava itself. Remember, kids, it's safe every bit long as yous don't touch it!
  • Cross-Cultural Kerfluffle: A lot of people felt that the imagery used in the trailers hearkened dorsum to the more openly racist days when depictions of Africans as animalistic and barely human were rather common and accepted. Well-nigh importantly, they felt the concept of a white American male person shooting shambling, blackness Africans to be more than a bit distasteful. It didn't help that the trailer never actually explicitly said anything about zombies, making it even more unsettling to those unfamiliar with the series. Controversy ensued.
    • What definitely didn't help was the offset of Affiliate iii, which shifted the setting from modern-twenty-four hour period urban Africa to a much more rural enemies, and inverse the enemies from a variety of races in casual gimmicky clothing to very dark-skinned Africans wearing loincloths and war paint, charging out of their mud huts wielding primitive spears and screaming war cries.
      • Hand Waved (if but just) if you read the diary of a child from the village, where he points out that in general the adults don't unremarkably wear the tribal stuff, and actually regressed due to condign infected.
  • Curb-Stomp Battle: Chris and Jill taking on Wesker in the flashback, which end with Jill trying to make a Heroic Sacrifice to stop him.
  • Cutscene Incompetence:
    • Inverted. Wesker will vanquish the crap out of you in the cutscenes, but you can actually knock him on his ass and beat the hell out of him when yous fight him.
    • Played straight with far too many confrontations. Chris and Sheva will accept diverse villains at gunpoint... so not actually shoot them when they start pulling ominous levers, shoot up with a monster virus, or simply leave the room. There are at least eight times this happens.
    • Then at that place's likewise the one cutscene where the motorcyle Majini ambush the characters and Sheva's handgun jams - something that is simply impossible during regular gameplay.
  • Cutscene Ability to the Max:
    • In cutscenes, Chris'south Beretta is amazing. He delivers the (almost) killing blow to the second boss (a gigantic, heavily armored bat), and in Chapter 3-three, he pulls off a headshot on a gunner while on a moving motorboat.
    • Otherwise, the use of Action Commands avert this trope by letting the histrion pull some dandy moves... provided you Printing Ten to Not Die.
  • Damn You, Musculus Memory!:
    • Fifty-fifty though the controls are technically the same, if you decide to play as Sheva, information technology volition take you some getting used to for orientating the photographic camera with her on the right during aiming.
    • People who played lots of Resident Evil 4 might detect some of the changes to the button mapping (particularly with regard to the Run and Fire buttons) to exist jarring.
    • In a similar vein, but non quite controls, the lodge wielding mini-bosses in the sun corridors got inverse in the HD re-releases so that the sun rays no longer instantly vaporize them, only deals moderate harm to them instead. Before, the player could go them caught in the lord's day beams for an instant impale that denied you lot their treasure drops, but now they will simply blanch and accept damage, and all the same drop their treasure even if the beam kills them.
  • Darkest Africa: The middle levels, where you fight off an infected tribe. One log yous notice indicates that, commonly, the tribesmen wouldn't be painting themselves and brandishing spears; the plagas is making them feral.
  • Daylight Horror: Many levels are prepare during the day.
  • Designated Bullet: A designated gun in this example; during the battle in the cargo bay of the plane, attentive players will notice Wesker is firing a normal Beretta pistol to keep Sheva pinned down while budgeted towards Chris, before pulling out his signature Samurai Border to execute Chris with.
  • Hard, merely Awesome: Sheva's longbow in the original version of the game; it lacked a laser sight (for obvious reasons) or whatever sort of aiming cursor, requiring players to decide the right location of the target by themselves. However, it has a loftier amount of power (rivals magnums without upgrades) and has infinite ammo past default. The Aureate edition, however, gave the longbow a targeting reticule, thus removing its greatest disadvantage.
  • Disney Villain Decease: Popokarimu, despite being capable of flight. Yous might say it pulls a Balrog.
  • Does This Remind You of Annihilation?: The entire fight against Jill, all-time portrayed hither.
  • Double Unlock: Unlocking infinite ammo for a given weapon requires you to upgrade that weapon completely... at which point you are permitted to purchase the unlock with points.
  • Downloadable Content: "Versus" fashion, actress costumes, new characters in The Mercenaries Reunion, and a pair of bonus chapters. Afterwards re-releases include them instead of existence sold separately.
  • Dump Stat:
    • A weapon's reload speed, as one time the player has their muscle retentivity down, they can instantly reload a weapon even in the heat of battle through the inventory popup, making this moot—this means that in cases like the M29 magnum, it will lose the only disadvantage it has against the Lightning Militarist, the weaker gun of the same class. That beingness said, the inventory popup is washed in real time, meaning the actual gameplay doesn't suspension, so there'south still some level of adventure involved.
    • In the same spirit, certain weapons handle dissimilar ways, with their own advantages and disadvantages; this just ways that a weapon that may be difficult for a man player to use (like the first 2 sniper rifles due to aiming problems) get perfect killing tools in the hands of the far less mistake-prone AI partner. You may non feel similar handling the S75, but there's no reason to sell it off when Sheva volition use it fine with no practise.
  • Easy-Mode Mockery: Downplayed, merely if anyone is existence mocked, it's people who play on medium. The difficulty settings and associated flavor text are:
    • AMATEUR: A manner for those who enjoy the journeying.
    • NORMAL: A mode for those who notice reward through slight struggles.
    • VETERAN: A style for those who believe that challenge breeds excellence.
    • Professional person: A mode for those who are close companions with adversity.
  • Elite Tweak: Small, but with space ammo, ane of the best guns in the game is the Lightning Hawk. It'southward the weakest magnum, and its highly rare ammo would exist wasted since, if y'all're using magnum ammo, you nigh likely want every shot to count for as much as possible against a stiff enemy. But with infinite ammo, information technology tin supervene upon both your handgun/motorcar gun and magnum, as the higher ability revolvers accept a lot of recovery between shot while the L. Hawk has it low enough that you can string the shots together similar a handgun while still having higher damage than every other gun class.
  • Evil Smells Bad:
    • In "Lost in Nightmares", Jill and Chris enter an area where there is a really bad scent. Chris states that he hopes that they don't run into whatever'southward making it. They do. A monster with a bloated dorsum wielding an ax and a horrible stench.
    • The thick, black slime produced by Uroboros creatures is mentioned to take a horrid odor when yous first inspect information technology.
  • The Executioner: One of the majini is called the Executioner. His biography states that he executes anyone who rejects being implanted with the Las Plagas parasite.
  • Extremely Brusque Timespan: Co-ordinate to the Viral Marketing website, "Feel Kijuju", the events of the game begin on Fri, March 6, 2009, and appear to end on the morn of Monday, March 9th, going by the number of times the characters experience daytime and nighttime.
  • Fan Disservice: Jill's battle suit during the "Drastic Escape" scenario is unzipped to the bespeak where it shows off a trivial flake of her cleavage, but she's yet got a horrible injury on her chest from where the P99 implant used to be.
  • Fanservice:
    • Chris'due south Warrior outfit puts him in leather pants and no shirt with a choke chain.
    • Sheva'southward alternate costumes go gradually more revealing until she's wearing war paint, a leopard-skin bikini, and a curt wrap effectually her hips.
    • Wesker starts off the last battle naked to the waist.
    • Yous tin tell Jill's turned evil because she'due south wearing a skintight purple "boxing accommodate".
  • Feed It a Bomb: U-viii can be defeated more chop-chop by chucking grenades into its open mouth.
  • Fighting Your Friend: Jill ends upward beingness a boss near the end of the game that Chris and Sheva must fight.
  • Terminal Boss Preview: At the stop of Chapter five, y'all fight against Wesker and Jill in a 2v2 boxing. Unless y'all're playing on easy, knew what was coming, or you are Crazy-Prepared, information technology's very unlikely that you'll exist able to win and you'll have to resort to fugitive them until the seven minutes are up.
  • Blossom Oral cavity: The Majini, due to being infected by the Type ii or Type 3 Las Plaga parasite, has the parasite coming out from the mouth which splits similar a blossom, in which they use information technology for biting the others or taunting. There's besides the Duvalia, a type of mutated Majini with the unabridged upper body replaced by a hard-shelled parasite that shapes like a gigantic flowery oral cavity.
  • Giant Enemy Crab: U-8 is some sort of genetically engineered spider-crab designed to baby-sit the huge storage shaft of the underground lab.
  • Giant Spider:
    • Four legged Plaga variants crop up, as well every bit normal spiders near the size of Chris' fist.
    • "Lost in Nightmares", for some reason, has harmless ones nearly v times the size of Jill'southward Nice Hat.
  • Go Back to the Source: Chris eventually discovers that the Kijuju region was where Umbrella found the very start virus they experimented with: the Progenitor Virus, which turned out to be the ground for all the other viruses they developed. The source itself is a kind of flower that only grows in this area, more specifically an hush-hush ruin that used to be an aboriginal African kingdom. I of the files indicates that ingesting the flower used to be a rite of passage for aboriginal kings in the expanse, and those who survived would ascend to the throne.
  • Gory Discretion Shot: Decapitation deaths cutting to just below the graphic symbol'southward neckline. Careful exam will show that the head wasn't actually removed.
  • Guide Dang It!:
    • The BSAA Emblems. Special mention must go to the 2nd-to-concluding i, which you literally cannot encounter. Y'all just have to know which box to throw a grenade into.
      • It's visible in a cutscene, which can be skipped if you shoot the enemy before it triggers. In fact, the entire emblem can become incommunicable to go if you skip the cutscene!
    • The, for lack of a better term, "Synergy" system in Mercenaries in the original release and Gilt Edition which would raise set melee attacks in duo mode if you lot pair the correct two characters. Chris, Sheva, Josh Stone, Excela, Barry, and Rebecca will have improved melee, merely information technology'southward only ane-ii moves and the game doesn't tell you which characters information technology works on or which moves they are.
    • The game doesn't explain melee until chapter three-i, with a completely random clipboard that doesn't fit in with the level at all. And even and so, it only explains the almost bones idea of melee attacks, despite how useful the system is as a whole. In improver, this comes after it would be the well-nigh useful, the showtime of the game where it could relieve you lot a lot of ammo and heavily increase your impairment output that your guns cannot provide even so.
  • Gun Fu: Wesker vs. Chris and Sheva.
  • One-half the Human being He Used to Be: Given the chance, a Duvalia will bite off everything above your waist.
  • Harder Than Difficult: Professional mode. Every assault does 10x impairment while you lot do about 15% less impairment, the Dying condition is extremely short, enemies stagger much less and they recover at an alarming charge per unit, all of the stock-still ammo and items placements are gone, enemies no longer driblet herbs, and to height things off, screwing upwards a quick-time issue will guarantee you lot a one-style trip to the Game Over screen.
    • On the plus side, most of the enemies volition basically ignore your partner. Y'all can load them up with machine guns, magnums, rocket launchers, and the like and take them go to work. You also get twice the coin than on the lower difficulties and money drops go more frequent.
  • Hand Cannon: There are three magnums in 5, each with their ain pros and cons:
    • The Smith & Wesson M29 of Dirty Harry fame. Information technology'southward the Jack-of-All-Stats among the iii magnums, beingness weaker than the M500 but still stronger than the Lightning Hawk.
    • The Desert Eagle .50AE (named Lightning Hawk in-game). It's the weakest in terms of firepower but quickest in terms of firing charge per unit and reload speed.
    • The Smith & Wesson M500, which is the real life name of the Handcannon from 4. It's the near powerful handgun in the game, but it's held back by having the smallest capacity and strongest recoil.
  • Heroic Cede: In "Desperate Escape", Doug the helicopter airplane pilot sacrifices himself to cease a Majini from taking out the chopper Jill and Josh are meant to fly out on.
  • Hijacked past Ganon: In this case, Wesker, although Resident Evil aficionados generally saw it coming a mile away. The official promotional materials didn't even bother keeping Wesker'southward return a secret.
  • Hilarious Outtakes: Not in the game itself, but online, there'due south a video of Wesker's voice actor (D.C. Douglas) hamming it up even more than "normal".

    Albert Wesker: "I don't NEED anyone else. I have... BIG Balls! In less than v minutes, we volition accomplish Vader'south Death Star. GEORGE BUSH will be released into the atmosphere, ensuring Complete. Global. Penetration! Masturbation! Castration! FUCK IT, We'LL Practise IT LIVE!"

  • Hold the Line:
    • I boss volition declare that he only has seven minutes to deal with you. If you tin can survive for seven minutes (running away helps), he will insult you and leave. He cannot be beaten, but will drop some treasure if you lot practise enough damage.
    • The "Desperate Escape" scenario finishes with a five minutes await for a helicopter to show up, while assorted Majinis swarm you.
  • Hollywood Darkness: Averted in one level where you must navigate a pitch-black cave using a bulky electric lantern.
  • Huge Guy, Tiny Daughter: Chris and Sheva. While Chris isn't overwhelmingly taller than Sheva, he'south got over a hundred pounds on her slender able-bodied frame. And it's all muscle.
    • And judge which 1 gets to hold the Shotgun?
  • Hybrid Monster: Some sort of twisted, armored caterpillar-bat affair (named Popokarimu; "caring bat") is unleashed upon you lot well-nigh a quarter of the way in.
  • "I Know You're in At that place Somewhere" Fight: Rather literally, in the boss battle with Jill. Y'all even have to yell encouragement and everything.
  • Idiosyncratic Difficulty Levels: Amateur, Normal, Veteran, and Professional person.
  • Impossible Item Drop: Who knows why things like spiders or mutated bat-like creatures drop bullets upon death. Nigh players won't care since they need every bullet.
  • Insurmountable Waist-High Fence: In one level, Sheva and Chris must plow on a conveyor belt with half-dead test subjects on it in guild to motility a box. Just the simply thing preventing them from only walking around the box is a waist-loftier handrail. Not even a fence. A handrail.
  • Inventory Management Puzzle: Each grapheme has 9 item slots, guns have up 1 slot each, ammo takes upward 1 slot per "unit of measurement", and even non-key items like grenades, herbs, and eggs take upward a slot. Needless to say, each grapheme will probable have to acquit a variety of weapons to retain having the ability to shoot. But then again, this is a Resident Evil game.
  • Involuntary Group Split: Affiliate 4-1 has a (thankfully) brief example of this.
  • Invulnerable Knuckles: Chris somehow manages to punch a boulder during the final boss fight and motion it, all without injuring himself.
    • Humorously enough, an Averted Trope otherwise in the game - Chris doing a straight punch against enemies (initiated against them from their front) has him milk shake his hand off later and one of the fights with Wesker can involve a sequence which tin result in Chris punching Wesker several times in the confront and briefly shaking off his hand later knocking him down (it can be seen here). Evidently, Chris' enemies' faces are harder than a bedrock.
  • Ironic Echo: In Affiliate 5-2, when Chris and Sheva meet Excella, they run into a person who starts to become consumed by Uroboros. Excella comments that the person wasn't worthy of evolution. A few chapters later, Wesker infects Excella with Uroboros, and when it consumes her, he makes a similar comment to the 1 Excella made previously.
  • Kaizo Trap: Occasionally, the Chainsaw Majini volition rising upward afterward you lot defeat him and swing his bract around like a maniac, in a country where he can't flinch. Given that he ofttimes drops keys that yous have to grab...
  • Kill Him Already!: Go ahead, Chris. (spoilers)
  • Kill It with Fire: Uroboros, a virus that turns those infected with it into a writhing mass of infinitely-regenerating black oozing tentacles. Fortunately for every Uroboros fight, in that location is a source of fire nearby. At least one of these is properly justified, too; it's in a test lab, and they had better be packing flamethrowers to take care of any out-of-control experiments.
  • Kill Sat: Used to kill the Godzilla-sized Uroboros brute formerly known as Excella Gionne. You even get to lock it onto the target!
  • Pocketknife Nut: Sheva. One way of defeating the final boss is for her to get more than stabby than Wolverine.
  • Lampshade Hanging:
    • "I only got an extreme makeover!" Afterward Ricardo Irving goes One-Winged Angel.
    • "Practice y'all become all your ideas from comic book supervillains?" Chris, to Wesker, after the latter explains his Evil Programme.
    • "Why do I always feel like I'grand trapped in a monster movie?" Chris, when not player-controlled, is about to fight the biggest dominate in all of RE history. The thing is Godzilla-sized.
    • "Keen. I feel more crazy talk coming." Chris, getting fed up with Wesker'due south constant monologues.
    • "A chainsaw? Are you kidding me?" Chris, again when non player-controlled, sees the first Chainsaw Majini.
    • And in the Lost in Nightmares scenario:
      • "What is with this guy and cranks!?"
      • "He's a man of refined tastes."
      • "He's obsessed, that's what he is."
  • Large and in Charge: Downplayed in the case of Wesker, who is 6ft3 to Chris' 6ft1, but dissimilar Chris is more lean than muscular. However, he does get a lot of low-angle shots or otherwise has the camera at breast tiptop.
  • Large Ham: Albert Wesker. This game supplies some of his most memorable lines, such as the legendary " COMPLETE. GLOBAL. SATURATION. " or merely about annihilation he says later on he infects himself with Uroboros and transforms.
  • Last Run a risk Hit Point: Come across Controllable Helplessness above.
  • Late to the Tragedy: The "Lost in Nightmares" scenario starts out this way, with Spencer'south bodyguards already slaughtered by the time y'all got there.
  • Left Stuck Subsequently Attack: Inverted. Wesker punches through a metal wall only subsequently Chris opens the hatch of the plane they're in, depressurizing it. While the heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
  • Lower-Deck Episode: The ii DLC campaigns, "Lost in Nightmares" and "Desperate Escape", respectively follow Chris and Jill as they go after Wesker in the Spencer Estate in 2006, and Jill and Josh as they escape from the Tricell facility.
  • Male Gaze: We're introduced to Sheva via a shot of Chris from around her donkey. The camera will also focus on Sheva'southward breast in the cutscene after commencement getting the pistols.
  • Meaningful Proper name:
    • "Uroboros" — or "ouroboros" — means "tail-eating" in ancient Greek, and is often depicted as a ophidian eating its own tail. Information technology represents the ever-continuing cycle of life and death, or, meliorate yet, the cyclic nature of outset and stop.
    • Resident Evil 5 continues a tendency started by 4 of naming monsters subsequently a foreign word in the game'due south foreign setting, this fourth dimension Swahili.
      • For the Blazon 2 Plagas: the spider-like unhosted adults are referred to as "Bui Kichwa" ("Big Spider Head"), the head-replacing tentacle-like "Cephalo" ("Head", and brusque for the Kenyan root vegetable "Cephalopentandra"), the flying bat-leech "Kipepeo" ("Butterfly") and "Duvalia" (afterward a kind of African feces-flower). The proper name "Majini", which refers to the infected hosts, translates to "Evil Spirit".
      • Some of the Uroboros monsters likewise accept meaningful names. The i encountered in the Tricell lab is called Uroboros Mkono, with Mkono meaning "arm" in Swahili (fittingly enough, this i has a very long arm). The i transformed from Excella Gionne is called Uroboros Aheri, Luo for "I love you", signifying that Excella was ended by her beloved for Wesker.
  • Menu Time Lockout: While having a very typical inventory, the game averts the usual pause while in the inventory and thus averts this trope, to give the player the sense of fearful scrambling to exercise something quickly in the middle of a fight or to program ahead well. The actual reason for this is because the game can be played online with someone controlling your partner, so obviously having paused menu screens would be inconvenient to your counterpart, only information technology definitely goes a long mode to upping the panic cistron.
  • Heed Screw: The battle music in the hole-and-corner ruins. It includes effects that audio exactly similar the sound furnishings produced by cephalo (the tentacles that sprout out of Majini heads occasionally). Rarely do cephalo announced in that area, though.
  • Mighty Glacier: The Executioner. He hits hard and moves ho-hum. However, wasting time with the standard Majini will have swinging his axe next to you soon plenty.
  • A Molten Date with Death: During the final stage, Chris and Sheva manage to knock the mutated Albert Wesker into the lava puddle of the active volcano, just it's not made articulate whether the lava was actually doing anything to kill him off. It takes a pair of shoulder-mounted rocket launchers to the confront to really terminate him off and let his body burn.
  • Coin Spider: Almost literally, the spider-like Bui Kichwa enemies have a habit of dropping coin when killed.
  • Mr. Fanservice:
    • Wesker. He fifty-fifty loses his shirt virtually the end.
    • Chris if yous're into bodybuilder men with a large amount of musculus.
  • Ms. Fanservice:
    • Excella, combining Sexy Backless Outfit and Absolute Cleavage into i impossibly skimpy outfit.
    • Too, Sheva in her default outfit and peculiarly if you give her the tribal outfit.
    • Jill returns in this game wearing a skintight purple suit that highlights her always-curvaceous effigy well.
  • Murder by Cremation: To kill the beginning Uroboros, the player needs to lure it into a walk-in furnace and accept their partner power it up. The commencement player runs out before the doors shut, leaving the Uroboros to fry. Problematically, it can grab ane of the players just as the doors close, leaving them to fry with it.
  • Never Smile at a Crocodile: There are huge crocodiles in the swamp level. They can easily impale y'all in ane bite. Even scarier, they aren't even mutated. Nile crocodiles really can grow that big.
  • Never Trust a Trailer: Part of the viral marketing entrada focused on Chris working on a mission mail-Kijuju with his sister Claire. This doesn't happen in the final release.
  • New Game+: Gives access to infinite ammo and bonus weapons.
  • No Cutscene Inventory Inertia: Alternate costumes will show upwardly, just not in the opening cutscenes/sections, and the characters only use the basic handgun in cutscenes, whether you have information technology or non.
  • No OSHA Compliance: Very, very much. Peculiarly the lack of railings and necessity to walk on conveyor belts filled with exploding barrels (which also seem to be manufactured, merely to be sent on a long conveyor belt into an incinerator).
    • Averted annoyingly in the same facility. See Insurmountable Waist-High Fence.
  • No-Gear Level: Lost in Nightmares does this in its third section.
  • Nostalgia Level:
    • The "Lost in Nightmares" DLC, which happens iii years earlier the main game, is significantly based upon the mansion from Resident Evil. The characters even comment on the hit similarity.
      • Even more, if the player tries to trigger an optional cutscene from the start game three times, the camera will switch to the same stock-still camera view from the older games.
  • Non a Zombie: Occurs with the very offset enemy, though slightly unlike. Chris remarks afterward that it doesn't move like whatever zombie he's ever seen.
  • One-Hitting Kill:
    • The rocket launcher will ane-shot just about any monster in the game, upwardly to and including the final dominate, provided you striking their weak spots. Can become a Game-Breaker once y'all unlock the space version. All the same, be careful not to stand up likewise close to the boom.
    • Shooting an enemy in the leg and going behind them while they're stunned will allow you do a melee attack that instantly finishes off the victim. While technically a 2 hitting, the first i existence the stun, any enemy you exercise this to will die instantly, and this prevents parasite mutations from popping out of the corpse, fifty-fifty those encounters that are 100% chances upon death.
    • Speaking of parasites, flash grenades one hit impale exposed parasites, and Bui Kichawa.
  • One-Hitting Polykill: Magnums (peculiarly the Desert Eagle Lightning Hawk) are quite proficient at this; the rifles are too, but to a lesser extent.
  • One-Winged Angel: And, honestly, what would a Resident Evil game be without this trope? Ricardo Irving becomes a sea monster, Excella Gionne becomes some big mutant monster (she didn't make up one's mind to, it was forced on her), and yes, oh yep, Wesker and his mutated right arm (then left arm).
  • Ane-Woman Wail: Used in the opener.
  • Overheating: The mounted guns in Chapters 2-3, three-iii, vi-iii, and Desperate Escape.
  • Parrying Bullets: There's an achievement for using a pocketknife to cut a crossbow bolt out of the air.
  • Phlebotinum Overload: The duo do this to Wesker at the end of the game. Information technology's downplayed, though, every bit this isn't what kills him: it just causes him a lot of pain, Tainted Veins and Vader Jiff, and gradually weakens him, giving them slightly more of a run a risk against him in the fight. It eventually severely limits his Super Speed, so his Uroboros grade is a Clipped-Wing Angel, merely he's nevertheless capable of attacking and almost killing them, and information technology takes falling into a volcano and existence shot in the head with two rockets to actually kill him.
  • Playing Possum: The chainsaw Majini will do this at college difficulties. You won't ever encounter it on Amateur, but if you lot're doing well on Normal or above, or are on Professional, they will accept a high risk of doing this after you lot have inflicted enough damage to kill them. Once yous pick up any they dropped, or start to move abroad, they'll get back up and outset swinging their chainsaw like crazy the entire time, which is notwithstanding a i-hitting kill, and move apace at i of the thespian characters. Y'all can tell if they're doing this by their chainsaw still running after they fall to the ground, or if you're using a rocket launcher directly on them, they volition leave a corpse behind instead of being diddled to encarmine chunks.
  • Plot-Powered Stamina: Both Chris and Sheva are doing fine by the terminate of the game despite having gone almost 72 hours without sleep, and likely no food and lilliputian water.
  • Pre-Mortem I-Liner:
    • During the last fight:
    • Sheva's original pre-mortem 1-liner for the above: "Have it all, you lot bastard!"
  • Pressure level Plate: The marsh and underground chapters have these.
  • Press X to Non Dice: Fifty-fifty worse than Resident Evil 4. If you press the wrong button combination, y'all can't correct yourself if you have enough time, though there is some leniency on lower difficulties. Thankfully, they're much rarer than in Resident Evil 4, merely appearing in a few key cutscenes rather than one every 10 minutes or so.
    • Unfortunately, that can too mean that it can lure you into a imitation sense of security then spring one on y'all when you aren't set for it.
    • With the Hd re-releases, they fixed it where pressing the wrong button can exist corrected now, which can make some things much, much easier and overall reduce the corporeality of deaths due to panic.
  • Punched Across the Room:
    • Chris can punch a guy hard enough to send them flying a couple dozen feet.
    • Wesker takes it farther: his fight confronting Chris and Jill in the Spencer Estate has him put his Super Forcefulness to piece of work and send Jill into a bookshelf across the room with a casual nudge. This tin also happen to Chris in the playable version of the fight in "Lost in Nightmares".
  • Punctuated! For! Emphasis!:

    Wesker: Uroboros will be released into the atmosphere. Ensuring complete. Global. Saturation.

  • Random Drop: Nigh every enemy volition drop either gold or ammo. Besides crosses into Impossible Detail Driblet for non-human enemies like spiders and reapers.
  • Rated M for Manly: Chris, this fourth dimension around.
  • Resource Management Gameplay: De-emphasized compared to previous games. Yous merely have ix inventory slots and demand to scrounge the battlefield for ammo and items, only resources conservation is heavily de-emphasized compared to fifty-fifty Resident Evil four since you tin simply re-play completed levels to grind for more than ammo and items.
  • Revenue-Enhancing Devices:
    • Capcom decided to sell the Versus fashion as DLC. Likewise, two bucks for extra costumes.
    • Later versions have those as unlockables instead.
  • Rewarding Vandalism: How much is one aboriginal African urn worth? Probably more than the 5 handgun rounds you found in it.
  • Rogue Protagonist: Jill, just not by choice.
  • Dominion of Sexy: Chris and Sheva's default outfits, and the slinky wearing apparel that Excella wears.
  • Say My Proper noun:
    • "CHRIIISSSSS!!!" "SHEEEVVVAAA!!!" "JIIIIILLLLL!!!" "WESKEERRRRRRR!!!"
    • In Mercenaries Co-op, if one character dies, the other character will scream his/her proper name as long as they're not both the same character. This ways yous tin hear Wesker scream Chris' name in sorrow or Excella scream Rebecca's name with no emotion at all.
  • Schmuck Bait: Done twice, in level 3-one:
    • Upon first obtaining all four pieces of the emblem and opening the door to the large village near the end of the chapter, directly to the right of the archway after the waterlogged passage to the village proper, there's a S&W M29 on a corpse slumped against a tree in the eye of an elevated ring walkway. Upon inbound the enclosure, giant spikes volition spring from the ground, trapping you lot within while four archers with explosive crossbows enter the elevated portion and outset firing down on you like fish in a butt. But subsequently killing the archers practice the spikes lower, allowing you to escape.
    • The 2nd time is in the small-scale area farther in the hamlet, with a minor gold pouch (only worth 100 currency) that upon grabbing will also cause spikes to protrude from the footing, this fourth dimension likely hitting you and causing a not insignificant corporeality of impairment.
  • Serial Escalation: After all the other crazy shit the series has washed, this involves setting a level in the crater of an active volcano.
  • Series Fauxnale: When you recall about information technology, this seems like it was designed to be the finale of the serial. Original protagonists Chris and Jill reunite (nether some very unique circumstances) and serial Large Bad Wesker finally takes direct action after several games of plotting from behind the scenes. The game also brings the Umbrella Corporation to a final end with the death of founder Oswell E. Spencer, and reveals the true origins and motives of the evil pharmaceutical visitor. In the terminate, only a few plot threads were however left hanging, more often than not involving Sherry and Ada Wong, but otherwise, information technology ends on a much more than hopeful note. And Subsequent games have either been interquels or had the feel of a mail-script game (or a postal service-script interquel).
  • Shapeshifter Luggage:
    • Played straight most of the time. Uroboros, in addition to all its biological backdrop, besides gleefully flips off the laws of physics and is more than capable of turning your average human being into a hulking monstrosity the size of a truck in a matter of seconds. It'south that kind of series, though.
    • Averted/Played with once in six-two: Excella absorbs a pile of corpses while transforming. While this is the first time Resident Evil has ever tried to explain where the extra mass comes from, Capcom failed to realized 50-ish humans doesn't quite add upwards to a 100 foot monstrosity half the size of a battleship...
  • Shirtless Scene: Wesker during one of the last cutscenes in the game.
  • Shut Upward, Hannibal!: In the quicktime event fight confronting Wesker near the end of the game, Wesker goes on about how the world needs to exist saved from fell humans that are destroying it. Chris screams out "I've had plenty of your bullshit!" and promptly stabs Wesker with the serum.
  • Shout-Out: Shout-out page here.
  • Smashing Survival: The take hold of attacks of the executioner, adjule (dogs) with split heads, kipepeo (flying things), and Wesker himself if you're not conscientious.
  • Suspiciously Similar Substitute:
    • The Majini to the Ganado, though the Plagas within their bodies itself works quite differently than its predecessor for marketing purposes.
    • Ricardo Irving is substantially a taller version of Ramon Salazar, with a cloaked female for a bodyguard rather than the Verdugos.
  • Tank Controls: Similarly to Resident Evil 4, the game uses slightly modified tank controls. The camera is always following Chris over the shoulder, and as a result, going "back" doesn't brand him run towards the camera as in many 3-dimensional games. Instead, he backs up. His move feels clunky and he has a hard time turning while going whatsoever direction. Peculiarly notable because this is a electric current-gen championship — and most players await controls like these to accept died way back in the PS1 era. Capcom seems hell-aptitude on keeping them going.
  • Technically Living Zombie: The Majini, merely similar the Ganados before them.
  • Tempting Fate

    Chris: That's the terminal of them.
    Sheva: Give thanks goodness. Nosotros wouldn't have lasted long confronting a whole horde of them. (Fortunately, information technology doesn't take.)

  • Theme Song Reveal: A reprisal of "Shadows of the Past" shows upward when the plague md shows upwards to talk to Wesker. "Shadows of the By" was originally played when Wesker and Jill are in the same room. Gauge who's in the outfit.
  • Title Driblet: In the final affiliate, but with the Japanese name of Biohazard instead of Resident Evil. "Resident Evil" is a bit hard to fit into a normal conversation, and the Japanese version also uses the English phonation track, so it's an unqualified championship drop in Nihon.
  • Took a Level in Badass: Anyone from the previous games. To whit, in the first game, Rebecca was running from Hunters. Here, Lickers are running from her.
  • Took a Tertiary Option: In the terminal battle against Wesker Chris can grab him and Sheva is faced with either letting Wesker impale him or shoot both of them. What does she do? *stab* *stab stab* *stabby stabby stabby* *stabby stabby stabby stabby* *stab stab stab stab stab*
  • 2xFore: Among the possible weapons the Majini could carry are wooden planks studded with nails.
  • Unique Enemy: In the main campaign, the Executioner Majini in the Public Assembly stage is the only 1 of its kind. He is far more than common in the Mercenaries gamemode as well equally the Golden Edition's side stories.
  • Universal Ammunition: All guns of the same class (eastward.g. motorcar guns) use the same ammo, even when their real-world versions do not. On the one hand, this is non realistic. On the other, information technology saves a lot of trouble with inventory management.
  • Unusable Enemy Equipment: But then, who'd want to trade their rocket launcher for Wesker's Samurai Edge?
  • Updated Re-release: Resident Evil 5: Gold Edition.
  • Useless Useful Spell: Averted/Inverted — Wink grenades are actually one of the most useful items, stunning every type of enemy except for Lickers and Wesker, and instantly killing the light-sensitive Elite Mooks.
  • The Very Definitely Last Dungeon: The Tricell oil tanker.
  • Villainous Breakdown: Once his program starts to fall apart and is losing to Chris and Sheva, Wesker FLIPS OUT BIG Fourth dimension and by so all he wants is to impale Chris with his ain easily.
  • Violation of Mutual Sense: Here nosotros become...
    • Melee attacks are very powerful, some are even instant kills. Even so you can't employ them willy-nilly, you've got to shoot enemies showtime.
    • The underground method of defeating the final boss has Chris sew behind Uroboros-abusing Wesker and hold his betentacled artillery while Sheva runs up and kickoff stabbing him in the glowing weak spot. Common sense dictates that you don't fight a monster that assimilates every lifeform information technology touches by jumping on its back. However, this method rapidly drains your wellness while you're in physical contact with Wesker, such that even on normal you lot need almost full wellness to pull it off before dying midway through the cutscene. You can forget nearly trying it on Professional person.
    • Trying to exploit the bizarre Weaksauce Weakness Uroboros has to knives ways yous are Too Dumb to Live. Seriously, it's a giant tentacle monster and your proper noun isn't Heracles.
      • Although, from a design perspective, information technology makes sense. You're about probable to run out of ammo fighting Wesker on beginner mode, whereas the clandestine method uses only knives. Thus, players who have run out of options might be in a better position to activate the semi-suicidal attack on beginner, where the backlash of it won't be harsh.
  • We Cannot Go On Without You: Since you will always have a partner with you at all times, it'due south Game Over if either graphic symbol bites the dust.
  • What the Hell, Hero?: Sheva volition berate y'all if you shoot Jill when trying to save her. Kind of a Thespian Dial too, because there would be no reason Chris would want to do that, y'all're simply making him.
  • Wham Episode: Chapter five-3, which reveals that Wesker has forced Jill to work for him.
  • Wham Line: In affiliate five-three:

    Wesker: I would await you to be happier to see u.s.a..
    Chris: U.s.a.?

  • Where the Hell Is Springfield?:
    • Kijuju is supposed to be somewhere in Due west Africa, but the official language is Swahili, which spoken around the southeastern coast of Africa.
    • Confusingly, the in-game currency is also the Naira, the currency of Nigeria.
  • Why Am I Ticking?: In Mercenaries, Excella's "beginning aid" move basically does this to enemies. It'due south a longer instant kill attack, but the enemy killed with information technology will blow up 3-four seconds after the attack. They are immobilized for information technology and the blast range is kind of small, but it still seems to do the harm of a total forcefulness mitt grenade inside of its range.
  • Why Don't Y'all Just Shoot Him?: Wesker, afterwards having flashstepped his way past every bullet Chris fires, has his gun pressed up against his nemesis' forehead. He could accept shot him dead on the spot and very likely succeeded in his master plan in the process, but what does he exercise? Spend at least v seconds indulging in Evil Gloating. His mentality justifies it, though.
  • With Great Ability Comes Great Insanity: Wesker. His Uroboros makes him incredibly stiff, fast, and more or less a physical god. CLEARLY the best idea is to get all Charles Darwin on the planet World!
  • Wrestler in All of Us: For the "Desperate Escape" DLC and in The Mercenaries mode, a wide assortment of Josh'south melee attacks are wrestling moves (such every bit German suplexes, choke slams, and elbow drops).
  • Yous Don't Wait Like You: Most of the returning characters are recognizable... Except for Jill, who now has blonde pilus and a ponytail, complete with a skin tight majestic bodysuit.

When Did Resident Evil 5 Come Out,

Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ResidentEvil5

Posted by: hydenbethed.blogspot.com

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